dgVoodoo 2, unlike nGlide which works out of the box, simply won't work unless you configure Wine properly so it can utilize the dgVoodoo 2.If you'd rather use the VSync method described above (or even simply if you're having trouble getting dgVoodoo 2 to work properly on your Linux distribution), you'll need to configure Wine properly before dgVoodoo 2 can begin to work its magic: Save the changes by clicking the green "Save" button in the upper-right corner.Right-click the game in Lutris, select "Configure", go to "System options", find the "Command prefix" option and paste the following command (also add a space at the end, after the "60"): strangle 60.Enter the libstrangle directory: cd libstrangle. Open to find out which dependencies your Linux distribution needs as well as to learn about how to use itįor Ubuntu/Debian enter the following commands: sudo apt-get update & sudo apt-get install -y gcc-multilib g++-multilib libx11-dev mesa-common-devįor OpenSUSE type: zypper refresh & zypper install glibc-devel-32bit gcc gcc-32bit gcc-c++ gcc-c++-32bit.You will now have configured the game to use a custom resolution, FOV and aspect ratio on Lutris.įollow the instructions below to set the FPS cap without VSync - the compiling process takes seconds it won't take long:.After configuring the desired resolution, FOV and aspect ratio, exit the tool and change the executable back to the game executable.Click the green "Save" button to save the changes, launch the game like you would normally (which will now launch our tool instead of the game), and the tool will then work properly. Click "Browse", navigate to the game's folder (where you put the tool) and select the tool's executable. You need to change the option so that the executable it points to is the tool. lnk shortcut if you're using the GOG version).
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